Taming your Primal instincts.
The Far Cry series has taken a huge step back in time - literally of course - to 10,000 BC.
Never before has a game so primitive stirred such excitement but Far Cry Primal has been living up to the hype.
Set in the Stone Age, FCP centres on the story of Takkar, who starts off as an unarmed hunter and rises to become the leader of a tribe.
You are thrust into the middle of the Mesolithic period in the fictional setting of the Oros Valley in Central Europe.
In gaming terms it is a vast open world filled with different types of flora and fauna, and beautiful it looks too.
But unlike previous Far Cry titles, there is prehistoric wildlife such as mammoths, dire wolves, cave bear, cave lions, woolly rhinos, irish elk and sabre-toothed cats along with modern creatures like brown bears, badgers, and deer.
The key focus in FCP is survival. In fact it becomes everything and is a daily challenge as tribes come into conflict with one another and nature.
You are a Wenja tribesman stranded in Oros with no weapons after your hunting party is ambushed.
But using your new found skill of taming animals you have the potential to forge powerful bonds which can catapult you into power.
There is so much about Far Cry Primal that is original and brilliant.
The wonderfully crafted and intertwined world is foreboding but cohesive.
The aforementioned focus on survival gives a palpable tension to proceedings which only few video games have mastered.
The Beast Master element is a joy to behold and in some ways makes up for one of FCP’s big let downs, it’s badly limited weapon set given the fact it is 10,000 BC.
The game FCP reminds me of most, Turok, did not suffer from a limited weapon set as the lead character was a space marine who crash landed on a remote planet.
Even with the Beast Master element combat can be extremely repetitive and it is those two things which probably hold the excellent FCP back from being a 9 or 10/10 title.