Four months on from the Playstation 4’s release, inFamous Second Son offers the most arresting demonstration yet of the raw power underpinning Sony’s latest console.
Unencumbered by the need for cross-platform development, it is a resounding technical achievement and sets a new standard for environmental details on the machine while incorporating some enterprising ideas.
Its claims to greatness, however, are hampered by a overall design that is not quite as progressive as it seems.
With the player taking charge of protagonist of Delsin Rowe - a ordinary man thrown into extraordinary circumstances after acquiring superhuman powers - developers Sucker Punch have created one of the most enjoyable open world games outside of the Grand Theft Auto series, in spite of the fact that the missions and various activities are not the title’s strong points.
The story, which tasks Delsin with bringing down the Orwellian state apparatus of the Department of Unified Protection can be raced through fairly quickly compared to other examples of the genre, with the main quests following a tried and tested set of tropes and a somewhat dated moral duality.
There are simply not enough side missions to keep the more involved players busy, though. It is a shame that for all the graphical and gameplay accomplishments, the game feels constrained not by technical issues, but by imagination - it seems next-gen consoles will have to wait for a title to truly push boundaries.